• DocumentCode
    2065167
  • Title

    Development of a multiuser and multimedia game engine based on TCP/IP

  • Author

    Park, Jaeyong ; Park, Changhyeon

  • Author_Institution
    Dept. of Comput. Eng., Yeungnam Univ., South Korea
  • Volume
    1
  • fYear
    1997
  • fDate
    20-22 Aug 1997
  • Firstpage
    101
  • Abstract
    According to the progress of high-speed network and multimedia technologies, related new experimental software is being researched and developed. Multiuser games are a kind of network-based software. The authors describe the implementation of a multiuser and multimedia game engine which enables several users to play the same game simultaneously under a multimedia environment. The implemented game engine provides a script language which can be used to describe the game scenario and facilitates the development of a new game. It also supports the separation of multimedia data necessary for clients from the server, which can reduce the network load and maintain the multimedia data effectively
  • Keywords
    client-server systems; computer games; groupware; multimedia computing; transport protocols; TCP/IP; clients; game scenario; high-speed network technology; multimedia data; multimedia game engine; multiuser game engine; network load; network-based software; script language; server; Computer graphics; Computer languages; Computer networks; Engines; Hardware; Linear predictive coding; Network servers; Personal communication networks; Programming profession; TCPIP;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications, Computers and Signal Processing, 1997. 10 Years PACRIM 1987-1997 - Networking the Pacific Rim. 1997 IEEE Pacific Rim Conference on
  • Conference_Location
    Victoria, BC
  • Print_ISBN
    0-7803-3905-3
  • Type

    conf

  • DOI
    10.1109/PACRIM.1997.619911
  • Filename
    619911