DocumentCode
2065167
Title
Development of a multiuser and multimedia game engine based on TCP/IP
Author
Park, Jaeyong ; Park, Changhyeon
Author_Institution
Dept. of Comput. Eng., Yeungnam Univ., South Korea
Volume
1
fYear
1997
fDate
20-22 Aug 1997
Firstpage
101
Abstract
According to the progress of high-speed network and multimedia technologies, related new experimental software is being researched and developed. Multiuser games are a kind of network-based software. The authors describe the implementation of a multiuser and multimedia game engine which enables several users to play the same game simultaneously under a multimedia environment. The implemented game engine provides a script language which can be used to describe the game scenario and facilitates the development of a new game. It also supports the separation of multimedia data necessary for clients from the server, which can reduce the network load and maintain the multimedia data effectively
Keywords
client-server systems; computer games; groupware; multimedia computing; transport protocols; TCP/IP; clients; game scenario; high-speed network technology; multimedia data; multimedia game engine; multiuser game engine; network load; network-based software; script language; server; Computer graphics; Computer languages; Computer networks; Engines; Hardware; Linear predictive coding; Network servers; Personal communication networks; Programming profession; TCPIP;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, Computers and Signal Processing, 1997. 10 Years PACRIM 1987-1997 - Networking the Pacific Rim. 1997 IEEE Pacific Rim Conference on
Conference_Location
Victoria, BC
Print_ISBN
0-7803-3905-3
Type
conf
DOI
10.1109/PACRIM.1997.619911
Filename
619911
Link To Document