DocumentCode :
2066276
Title :
Fast approximate quantitative visibility for complex scenes
Author :
Chrysanthou, Yiorgos ; Cohen-Or, Daniel ; Lischinski, Dani
Author_Institution :
Dept. of Comput. Sci., Univ. Coll. London, UK
fYear :
1998
fDate :
22-26 Jun 1998
Firstpage :
220
Lastpage :
227
Abstract :
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantitative visibility queries, such as: what is the average visibility between a point (a differential area element) and a finite area or volume; or what is the average visibility between two finite areas or volumes. We present a new data structure and an algorithm for rapidly evaluating such queries in complex scenes. The proposed approach utilizes a novel image-based discretization of the space of bounded rays in the scene, constructed in a preprocessing stage. This data structure makes it possible to quickly compute approximate answers to visibility queries. Because visibility queries are computed using a discretization of the space, the execution time is effectively decoupled from the number of geometric primitives in the scene. A potential hazard with the proposed approach is that it might require large amounts of memory, if the data structures are designed in a naive fashion. We discuss ways for representing the discretization in a compact manner while still allowing rapid query evaluation. Preliminary results demonstrate the effectiveness of the proposed approach
Keywords :
Monte Carlo methods; brightness; data structures; finite element analysis; lighting; ray tracing; realistic images; Monte Carlo based global illumination; approximate answers; complex scenes; data structure; execution time; fast approximate quantitative visibility; finite-element based global illumination; geometric primitives; image-based discretization; quantitative visibility queries; query evaluation; radiosity; ray tracing; Chromium; Computer displays; Computer graphics; Computer science; Electronic switching systems; Layout; Lighting; Ray tracing; Shadow mapping; Tellurium;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 1998. Proceedings
Conference_Location :
Hannover
Print_ISBN :
0-8186-8445-3
Type :
conf
DOI :
10.1109/CGI.1998.694269
Filename :
694269
Link To Document :
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