• DocumentCode
    2068949
  • Title

    A fast collision detection algorithm suitable for complex virtual environment

  • Author

    Wei, Zhao ; Laotao, Wang

  • Author_Institution
    Coll. of Inf. Technol., Jilin Agric. Univ., Changchun, China
  • fYear
    2011
  • fDate
    16-18 Dec. 2011
  • Firstpage
    502
  • Lastpage
    505
  • Abstract
    A fast algorithm of collision detection based on projection feedback and surface extraction was proposed. In the pre-processing stage of this algorithm, we make the triangles elements which take part in the precise collision detection reduce greatly by dividing the space with the method of projection feedback and extracting the surface cell of the collision body with the method of surface extraction. In the precise collision detection stage, we subdivide the extracted surface cells by using the OBB bounding box in order to make the collision detection more precise. Finally, the calculation speed of the precise collision detection is accelerated by using the parallel computing. Experiment results show that the algorithm is more efficiency and accuracy over other current typical collision detection algorithm.
  • Keywords
    collision avoidance; parallel processing; virtual reality; OBB bounding box; complex virtual environment; extracted surface cells; fast collision detection algorithm; parallel computing; precise collision detection stage; projection feedback; surface extraction; triangles elements; Algorithm design and analysis; Data mining; Detection algorithms; Educational institutions; Geometry; Heuristic algorithms; Vectors; collision detection; oriented bounding box; parallel computation; projection feedback; surface extraction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Transportation, Mechanical, and Electrical Engineering (TMEE), 2011 International Conference on
  • Conference_Location
    Changchun
  • Print_ISBN
    978-1-4577-1700-0
  • Type

    conf

  • DOI
    10.1109/TMEE.2011.6199251
  • Filename
    6199251