• DocumentCode
    2070978
  • Title

    A GPU-based Algorithm for Estimating 3D Geometry and Motion in Near Real-time

  • Author

    Gong, Minglun

  • Author_Institution
    Laurentian University, Sudbury, ON, Canada
  • fYear
    2006
  • fDate
    07-09 June 2006
  • Firstpage
    10
  • Lastpage
    10
  • Abstract
    Real-time 3D geometry and motion estimation has many important applications in areas such as robot navigation and dynamic image-based rendering. A novel algorithm is proposed in this paper for estimating 3D geometry and motion of dynamic scenes based on captured stereo sequences. All computations are conducted in the 2D image space of the center view and the results are represented in forms of disparity maps and disparity flow maps. A dynamic programming based technique is used for searching global optimal disparity maps and disparity flow maps under an energy minimization framework. To achieve high processing speed, most operations are implemented on the Graphics Processing Units (GPU) of programmable graphics hardware. As a result, the derived algorithm is capable of producing both 3D geometry and motion information for dynamic scenes in near real-time. Experiments on two trinocular stereo sequences demonstrate that the proposed algorithm can handle scenes that contain non-rigid motion as well as those captured by moving cameras.
  • Keywords
    Motion estimation; Stereo; Stereo vision; Computational geometry; Dynamic programming; Graphics; Hardware; Information geometry; Layout; Motion estimation; Navigation; Orbital robotics; Rendering (computer graphics); Motion estimation; Stereo; Stereo vision;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer and Robot Vision, 2006. The 3rd Canadian Conference on
  • Print_ISBN
    0-7695-2542-3
  • Type

    conf

  • DOI
    10.1109/CRV.2006.4
  • Filename
    1640365