• DocumentCode
    2073611
  • Title

    America´s Army game: its (virtual) reality representation and cocaine

  • Author

    Alexa, Stefan

  • Author_Institution
    Bus. Sch., Dublin Univ., Ireland
  • fYear
    2004
  • fDate
    18-20 Nov. 2004
  • Firstpage
    432
  • Lastpage
    438
  • Abstract
    The game chosen for the present research is developed by the American Army for the purpose of online training of the world wide public and recruitment. The America´s Army game is an online game, a combination between entertainment and defence, being a result of the modelling and simulation ideas used by American Army after the 80´. The game is a model for transforming and turning the PC game into a communication medium, applying virtual environment and video-game technology to training tasks and recruitment and bridging the gap between these technologies and the operational-warfare environment. The present research proves that the America´s Army game environment - by its means of presenting the military information - induces the same brain potential (P3b) as in the case of administration of powerful drug stimulants, as cocaine, methylphenidate.
  • Keywords
    computer based training; computer games; defence industry; digital simulation; drugs; entertainment; military computing; on-the-job training; recruitment; virtual reality; American Army; P3b; brain potential; cocaine; drug stimulants; methylphenidate; military information; online entertainment game; online training; operational-warfare environment; video-game technology; virtual reality environment representation; Collaboration; Defense industry; Games; Industrial training; Pharmaceutical technology; Power system modeling; Recruitment; TV; Toy industry; US Department of Defense;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyberworlds, 2004 International Conference on
  • Print_ISBN
    0-7695-2140-1
  • Type

    conf

  • DOI
    10.1109/CW.2004.16
  • Filename
    1366208