DocumentCode
2073611
Title
America´s Army game: its (virtual) reality representation and cocaine
Author
Alexa, Stefan
Author_Institution
Bus. Sch., Dublin Univ., Ireland
fYear
2004
fDate
18-20 Nov. 2004
Firstpage
432
Lastpage
438
Abstract
The game chosen for the present research is developed by the American Army for the purpose of online training of the world wide public and recruitment. The America´s Army game is an online game, a combination between entertainment and defence, being a result of the modelling and simulation ideas used by American Army after the 80´. The game is a model for transforming and turning the PC game into a communication medium, applying virtual environment and video-game technology to training tasks and recruitment and bridging the gap between these technologies and the operational-warfare environment. The present research proves that the America´s Army game environment - by its means of presenting the military information - induces the same brain potential (P3b) as in the case of administration of powerful drug stimulants, as cocaine, methylphenidate.
Keywords
computer based training; computer games; defence industry; digital simulation; drugs; entertainment; military computing; on-the-job training; recruitment; virtual reality; American Army; P3b; brain potential; cocaine; drug stimulants; methylphenidate; military information; online entertainment game; online training; operational-warfare environment; video-game technology; virtual reality environment representation; Collaboration; Defense industry; Games; Industrial training; Pharmaceutical technology; Power system modeling; Recruitment; TV; Toy industry; US Department of Defense;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2004 International Conference on
Print_ISBN
0-7695-2140-1
Type
conf
DOI
10.1109/CW.2004.16
Filename
1366208
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