• DocumentCode
    2077239
  • Title

    Topology-aware clustering to achieve latency comparable to one-frame in multiplayer online games

  • Author

    Aikawa, Yohei ; Hei, Y. ; Ogishi, Tomohiko ; Niida, Sumaru ; Hasegawa, T.

  • Author_Institution
    KDDI R&D Labs., Inc., Fujimino, Japan
  • fYear
    2013
  • fDate
    9-13 June 2013
  • Firstpage
    2288
  • Lastpage
    2292
  • Abstract
    The market for multiplayer online games is rapidly growing in concert with the growth in broadband Internet connection services. Since such games share a virtual space among many players, it is important to match players to a group so that they share low-latency connections with each other. This is because the latency between them affects the perceived quality of their experience. In this paper, we propose a topology-aware matching algorithm using players´ geographical locations. We focus on synchronous multiplayer games that require a latency comparable to a delay of one frame. This paper describes the algorithm and its evaluation by simulations.
  • Keywords
    Internet; broadband networks; computer games; human factors; pattern clustering; topology; broadband Internet connection services; low-latency connections; perceived experience quality; player geographical location; synchronous multiplayer online games; topology-aware clustering; topology-aware matching algorithm; virtual space; DSL; Delays; Games; Geology; IP networks; Internet; Topology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications (ICC), 2013 IEEE International Conference on
  • Conference_Location
    Budapest
  • ISSN
    1550-3607
  • Type

    conf

  • DOI
    10.1109/ICC.2013.6654870
  • Filename
    6654870