DocumentCode
2077239
Title
Topology-aware clustering to achieve latency comparable to one-frame in multiplayer online games
Author
Aikawa, Yohei ; Hei, Y. ; Ogishi, Tomohiko ; Niida, Sumaru ; Hasegawa, T.
Author_Institution
KDDI R&D Labs., Inc., Fujimino, Japan
fYear
2013
fDate
9-13 June 2013
Firstpage
2288
Lastpage
2292
Abstract
The market for multiplayer online games is rapidly growing in concert with the growth in broadband Internet connection services. Since such games share a virtual space among many players, it is important to match players to a group so that they share low-latency connections with each other. This is because the latency between them affects the perceived quality of their experience. In this paper, we propose a topology-aware matching algorithm using players´ geographical locations. We focus on synchronous multiplayer games that require a latency comparable to a delay of one frame. This paper describes the algorithm and its evaluation by simulations.
Keywords
Internet; broadband networks; computer games; human factors; pattern clustering; topology; broadband Internet connection services; low-latency connections; perceived experience quality; player geographical location; synchronous multiplayer online games; topology-aware clustering; topology-aware matching algorithm; virtual space; DSL; Delays; Games; Geology; IP networks; Internet; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications (ICC), 2013 IEEE International Conference on
Conference_Location
Budapest
ISSN
1550-3607
Type
conf
DOI
10.1109/ICC.2013.6654870
Filename
6654870
Link To Document