• DocumentCode
    2077348
  • Title

    Fast Algorithm for Texture Synthesis on Surfaces

  • Author

    Jiang, Julang ; Huang, Zhong ; Xue, Feng ; Ou, Chunsheng

  • Author_Institution
    Sch. of Phys. & Electr. Eng, Anqing Normal Coll., Anqing, China
  • fYear
    2009
  • fDate
    17-19 Oct. 2009
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Texture synthesis is used to render high quality textures on surfaces, and has been widely recognized as an important research topic in surface rendering. To overcome the low efficiency of previous methods, we present a fast algorithm to synthesize texture on surfaces. First, the surfaces are segmented into a series of mapping areas and synthesis areas using constraints of normal vector error. Then the mapping areas are textured through texture mapping, and the synthesis areas are textured through triangle-based synthesis method. By our algorithm, because the number of triangles whose textures need to be synthesized is much less than that by the traditional algorithms, the efficiency is greatly improved. The experimental results show that, for the stochastic textures as well as the most of structural textures, the presented algorithm can render high quality textures with little distortion and good continuity, and takes much less time than the present algorithms.
  • Keywords
    computational geometry; image recognition; image segmentation; image texture; rendering (computer graphics); image recognition; image segmentation; surface rendering; texture synthesis; triangle-based synthesis method; Computer errors; Educational institutions; Physics; Stochastic processes; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Signal Processing, 2009. CISP '09. 2nd International Congress on
  • Conference_Location
    Tianjin
  • Print_ISBN
    978-1-4244-4129-7
  • Electronic_ISBN
    978-1-4244-4131-0
  • Type

    conf

  • DOI
    10.1109/CISP.2009.5301194
  • Filename
    5301194