DocumentCode
2077667
Title
Historical Perspectives on 4D Virtualized Reality
Author
Kanade, Takeo ; Narayanan, P.J.
Author_Institution
Carnegie Mellon University
fYear
2006
fDate
17-22 June 2006
Firstpage
165
Lastpage
165
Abstract
Recording dynamic events, such as a sports event, a ballet performance, or a lecture, digitally for experiencing in a spatiotemporally distant setting requires 4D capture: three dimensions for their geometry/ appearance over the fourth dimension of time. Cameras are suitable for this task as they are nonintrusive, universal, and inexpensive. Computer Vision techniques have advanced sufficiently to make the 4D capture possible. In this paper, we present a historical perspective on the Virtualized RealityTM system developed since early 90s to early 2000 at CMU for the 4D capture of dynamic events.
Keywords
Cameras; Computer science education; Computer vision; Geometry; Information technology; Layout; Navigation; Robots; Spatiotemporal phenomena; Videos;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition Workshop, 2006. CVPRW '06. Conference on
Print_ISBN
0-7695-2646-2
Type
conf
DOI
10.1109/CVPRW.2006.94
Filename
1640613
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