DocumentCode :
2079881
Title :
A shape-from-texture algorithm based on human visual psychophysics
Author :
Sakai, Ko ; Finkel, Leif H.
Author_Institution :
Dept. of Bioeng., Pennsylvania Univ., Philadelphia, PA, USA
fYear :
1994
fDate :
21-23 Jun 1994
Firstpage :
527
Lastpage :
532
Abstract :
We propose an algorithm for the determination of three dimensional shape and perspective based on the response of the human visual system to changes in visual textures. Current computer vision algorithms are computationally intensive and show inherent difficulties in integrating additional cues for the determination of shape, such as shading, contour, or motion. In order to develop a fast and simple mechanism less constrained for integrating other cues, we incorporated aspects of the physiological properties of cortical cells in VI into a network model. We provide psychophysical evidence that the local spatial frequency spectrum is represented by the spatially averaged peak frequency (APF). After normalization, this APF measures texture compression and leads to estimates of 3D shape and depth. Simulations of the model show good agreement with human responses to a range of textured images
Keywords :
computer vision; physiological models; computer vision algorithms; contour; human visual psychophysics; local spatial frequency spectrum; motion; physiological properties; shading; shape-from-texture algorithm; spatially averaged peak frequency; texture compression; visual textures; Biological system modeling; Machine vision;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition, 1994. Proceedings CVPR '94., 1994 IEEE Computer Society Conference on
Conference_Location :
Seattle, WA
ISSN :
1063-6919
Print_ISBN :
0-8186-5825-8
Type :
conf
DOI :
10.1109/CVPR.1994.323877
Filename :
323877
Link To Document :
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