DocumentCode
2082158
Title
Computer animation of clouds
Author
Max, Nelson
Author_Institution
Lawrence Livermore Nat. Lab., CA, USA
fYear
1994
fDate
25-28 May 1994
Firstpage
167
Abstract
Computer animation of outdoor scenes is enhanced by realistic clouds. I discuss several different modelling and rendering schemes for clouds, and show how they evolved in my animation work. These include transparency-textured clouds on a 2D plane, smooth shaded or textured 3D cloud surfaces, and 3D volume rendering. For the volume rendering, I present various illumination schemes, including the density emitter, single scattering, and multiple scattering models
Keywords
clouds; computer animation; digital simulation; physics computing; rendering (computer graphics); 2D plane; 3D volume rendering; cloud animation; computer animation; density emitter; illumination schemes; modelling; multiple scattering models; outdoor scenes; realistic clouds; rendering; single scattering; smooth shaded; textured 3D cloud surfaces; three dimensional volume rendering; transparency-textured clouds; Animation; Clouds; Equations; Layout; Magnetic films; Moon; Optical films; Ray tracing; Scattering; Sun;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '94., Proceedings of
Conference_Location
Geneva
Print_ISBN
0-8186-6240-9
Type
conf
DOI
10.1109/CA.1994.323994
Filename
323994
Link To Document