DocumentCode
2082222
Title
Modelling and interpolating cartoon characters
Author
Owen, Mark ; Willis, Philip
Author_Institution
Sch. of Math. Sci., Bath Univ., UK
fYear
1994
fDate
25-28 May 1994
Firstpage
148
Abstract
We describe a method for modelling cartoon characters, so that the appearance of the character is separate from its movement. We introduce a conceptually simple primitive for modelling the appearance of a character. This primitive is based on NURBS. It is thus very general in what it can model. We also show that it is readily interpolated, for inbetweening. We discuss the interpolation method and the data structures used for appearance and movement. The work is then taken further, to show how movements designed by a traditional animator can be captured. Given a library of appearances, the animator can experiment with finding appropriate movements to match the physical attributes of the character. Moreover, these movements can themselves be blended to produce new movements, giving the animator enhanced creative opportunities. This project is part of our on-going Animachine project, which aims to provide the traditional cel animator with a comprehensive computer-based system
Keywords
art; computer animation; data structures; interpolation; Animachine project; NURBS; appearance; cartoon characters; cel animator; character modelling; data structures; interpolation; movement; Animation; Computer graphics; Data structures; Feedback; Interpolation; Mathematical model; Spline; Surface reconstruction; Surface topography; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation '94., Proceedings of
Conference_Location
Geneva
Print_ISBN
0-8186-6240-9
Type
conf
DOI
10.1109/CA.1994.323996
Filename
323996
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