DocumentCode :
2082472
Title :
Modeling and animating the human tongue during speech production
Author :
Pelachaud, Catherine ; van Overveld, C.W.A.M. ; Seah, Chin
Author_Institution :
Dept. of Comput. & Inf. Sci., Pennsylvania Univ., Philadelphia, PA, USA
fYear :
1994
fDate :
25-28 May 1994
Firstpage :
40
Lastpage :
49
Abstract :
A geometric and kinematic model for describing the global shape and the predominant motions of the human tongue, to be applied in computer animation, is discussed. The model consists of a spatial configuration of moving points that form the vertices of a mesh of 9 3-D triangles. These triangles are interpreted as charge centres (the so-called skeleton) for a potential field, and the surface of the tongue is modelled as an equi-potential surface of this field. In turn, this surface is approximated by a triangular mesh prior to rendering. As to the motion of the skeleton, precautions are taken in order to achieve (approximate) volume conservation; the computation of the triangular mesh describing the surface of the tongue implements penetration avoidance with respect to the palate. Further, the motions of the skeleton derive from a formal speech model which also controls the motion of the lips to arrive at a visually plausible speech synchronous mouth model
Keywords :
computational geometry; computer animation; rendering (computer graphics); speech synthesis; 3D triangles; charge centres; computer animation; equi-potential surface; formal speech model; geometric model; global shape; human tongue; kinematic model; lips; rendering; speech production; speech synchronous mouth model; triangular mesh; Animation; Humans; Kinematics; Lips; Motion control; Mouth; Shape; Skeleton; Speech; Tongue;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation '94., Proceedings of
Conference_Location :
Geneva
Print_ISBN :
0-8186-6240-9
Type :
conf
DOI :
10.1109/CA.1994.324008
Filename :
324008
Link To Document :
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