DocumentCode
2082544
Title
Using Game Quests to Incorporate Learning Tasks within a Virtual World
Author
Chen, Zhi-Hong ; Chan, Tak-Wai
Author_Institution
Grad. Inst. of Network Learning Technol., Nat. Central Univ., Jhungli, Taiwan
fYear
2010
fDate
5-7 July 2010
Firstpage
750
Lastpage
751
Abstract
Although game-based learning recently draws an increasing number of researchers´ attention, few studies, on one hand, emphasize the usage of game quests for educational purposes. One the other hand, current work still lacks enough successful cases to demonstrate how we can relate digital games with school curriculums well. In this paper, we design a game-based environment, Quest Island, to attempt to address the two issues. We hope our design experience and some lessons learned could be helpful to tackle the issues.
Keywords
computer aided instruction; computer games; virtual reality; Quest Island; digital games; educational purpose; game based learning; game quests; learning tasks; school curriculum; virtual world; Animals; Educational institutions; Games; Mathematics; Positron emission tomography; Problem-solving; Game-based learning; learning tasks; quests;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2010 IEEE 10th International Conference on
Conference_Location
Sousse
Print_ISBN
978-1-4244-7144-7
Type
conf
DOI
10.1109/ICALT.2010.221
Filename
5572474
Link To Document