• DocumentCode
    2083323
  • Title

    Exception-based reinforcement learning

  • Author

    Garcia, Pascal

  • Author_Institution
    Departement Informatique, IRISA/INSA, Rennes, France
  • Volume
    3
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    2074
  • Abstract
    In this paper we develop a method using temporally abstract actions to solve Markov decision processes. The basic idea of our method is to define some kind of procedures to control the agent\´s behavior. These procedures contain a rule constraining actions the agent has to choose. This rule is applied except if some conditions (which we call exceptions) are fulfilled. In this case we relax constraints on actions. We develop a way to propagate states that have created an exception to a rule, to help the agent to escape from blocked situations or locally optimal solutions. We illustrate the method using the "Sokoban" game. We compare the method empirically with flat Q-learning. On the proposed tests, learning time is drastically reduced as is the memory required to save the Q-values
  • Keywords
    Markov processes; exception handling; game theory; learning (artificial intelligence); Markov decision processes; Q-values; Sokoban game; agent escape; agent´s behavior control procedure; blocked situations; exception-based reinforcement learning; flat Q-learning; learning time reduction; locally optimal solutions; rule; temporally abstract actions; Learning; Programming profession; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Industrial Electronics Society, 2001. IECON '01. The 27th Annual Conference of the IEEE
  • Conference_Location
    Denver, CO
  • Print_ISBN
    0-7803-7108-9
  • Type

    conf

  • DOI
    10.1109/IECON.2001.975612
  • Filename
    975612