DocumentCode
2083323
Title
Exception-based reinforcement learning
Author
Garcia, Pascal
Author_Institution
Departement Informatique, IRISA/INSA, Rennes, France
Volume
3
fYear
2001
fDate
2001
Firstpage
2074
Abstract
In this paper we develop a method using temporally abstract actions to solve Markov decision processes. The basic idea of our method is to define some kind of procedures to control the agent\´s behavior. These procedures contain a rule constraining actions the agent has to choose. This rule is applied except if some conditions (which we call exceptions) are fulfilled. In this case we relax constraints on actions. We develop a way to propagate states that have created an exception to a rule, to help the agent to escape from blocked situations or locally optimal solutions. We illustrate the method using the "Sokoban" game. We compare the method empirically with flat Q-learning. On the proposed tests, learning time is drastically reduced as is the memory required to save the Q-values
Keywords
Markov processes; exception handling; game theory; learning (artificial intelligence); Markov decision processes; Q-values; Sokoban game; agent escape; agent´s behavior control procedure; blocked situations; exception-based reinforcement learning; flat Q-learning; learning time reduction; locally optimal solutions; rule; temporally abstract actions; Learning; Programming profession; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Industrial Electronics Society, 2001. IECON '01. The 27th Annual Conference of the IEEE
Conference_Location
Denver, CO
Print_ISBN
0-7803-7108-9
Type
conf
DOI
10.1109/IECON.2001.975612
Filename
975612
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