DocumentCode
2084951
Title
Virtual reality-new methods for improving and accelerating the development process in vehicle styling and design
Author
Purschke, Frank ; Schulze, Malte ; Zimmermann, Peter
Author_Institution
VRLab, Volkswagen AG, Wolfsburg, Germany
fYear
1998
fDate
22-26 Jun 1998
Firstpage
789
Lastpage
797
Abstract
The article describes the use of virtual reality techniques during the car development process at Volkswagen. A brief definition of virtual reality is given and it is pointed out that virtual reality has to be understood as a method and not only as a tool. There is a short introduction of the research topics that are investigated by the VR-Lab. Some of them are presented in more detail. It is shown which steps have to be taken to get a virtual reality design review model. The problems are pointed out and possible solutions are described. An interface to the 3D human model, RAMSIS, has been implemented. RAMSIS is the result of a joint venture of German car companies and two seat manufacturers. The goal of implementing RAMSIS was to generate a realistic simulation of human beings in car interiors and work places. The integration of the CAD geometry kernel, ACIS, enhances the analytical possibilities of the virtual reality system by adding the same parametric surfaces used by the original CAD system and providing a wide variety of CAD functionality (e.g. cutting planes, distance measuring, Boolean operations). A 3D interaction model for modifying colors and surface structures of car interiors provides an easy and intuitive access to the geometric models concerned. Arbitrary components can be selected freely within the virtual environment and they can be manipulated “by a wave” of the hand
Keywords
CAD; automobiles; digital simulation; engineering graphics; virtual reality; 3D interaction model; ACIS CAD geometry kernel; German car companies; RAMSIS 3D human model interface; Volkswagen; car development process; car interiors; color modification; geometric models; parametric surfaces; realistic human being simulation; seat manufacturers; surface structure modification; vehicle design; vehicle styling; virtual reality techniques; work places; Acceleration; Geometry; Humans; International collaboration; Kernel; Manufacturing; Solid modeling; Surface structures; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1998. Proceedings
Conference_Location
Hannover
Print_ISBN
0-8186-8445-3
Type
conf
DOI
10.1109/CGI.1998.694338
Filename
694338
Link To Document