DocumentCode :
2085832
Title :
The digital playing desk: a case study for augmented reality
Author :
Rauterberg, M. ; Mauch, T. ; Stebler, R.
Author_Institution :
Swiss Federal Inst. of Technol., Zurich, Switzerland
fYear :
1996
fDate :
11-14 Nov 1996
Firstpage :
410
Lastpage :
415
Abstract :
To compare the advantages and disadvantages of a “natural user interface” a field study was carried out at the largest computer fair in Switzerland. Four different computer stations were presented to the public: 1) with a command language; 2) with a mouse; 3) with a touch screen; and 4) a digital playing desk (DPD) interface. With the DPD the user has to play a board game by moving a real chip an a virtual playing field against a virtual player. The task was to win the computer game. The reactions of the virtual player were simulated by “emoticons” as colored comic strip pictures with a corresponding sound pattern. We investigated the effects of these four different interaction techniques. Results of the inquiry show that the touch screen station was rated as the easiest to use interaction technique, followed by the mouse, DPD interface and the command language interface. From the results of the field test we conclude that the DPD as a graspable user interface with emotional, non-verbal feedback is a promising candidate for the next generation of dialog techniques
Keywords :
human factors; interactive systems; user interfaces; virtual reality; augmented reality; digital playing desk; emotional feedback; natural user interface; virtual reality; Augmented reality; Cognitive robotics; Computer aided software engineering; Conferences; Facial animation; Feedback; Laboratories; Mice; Process planning; Robustness;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robot and Human Communication, 1996., 5th IEEE International Workshop on
Conference_Location :
Tsukuba
Print_ISBN :
0-7803-3253-9
Type :
conf
DOI :
10.1109/ROMAN.1996.568871
Filename :
568871
Link To Document :
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