• DocumentCode
    2086174
  • Title

    Fast Point Based Global Illumination

  • Author

    Wang, Beibei ; Meng, Xiangxu ; Xu, Yanning ; Song, Xijun

  • Author_Institution
    Dept. of Compter Sci. & Technol., Shandong Univ., Jinan, China
  • fYear
    2011
  • fDate
    15-17 Sept. 2011
  • Firstpage
    93
  • Lastpage
    98
  • Abstract
    Point based rendering can simulate global illumination phenomenon fast and is widely used in movie production. This paper proposes a faster point based global illumination algorithm compared with the standard one. During our algorithm, the shading points generated by ray tracing are clustered in to groups. When doing point based rendering, the indirect illumination of each group´s center point is computed instead of each shading point. We use an error strategy to make the indirect illumination compute adaptively. This method is several times faster than the standard point based global illumination method, while preserves high rendering quality. What´s more, we implement our algorithm on GPU. In order to improve parallelism, we design a GPU-based cluster method and then implement the point based rendering process on GPU. The speed is times faster compared with the CPU one.
  • Keywords
    computer graphic equipment; coprocessors; ray tracing; rendering (computer graphics); GPU-based cluster method; error strategy; fast point based global illumination; group center point; movie production; point based rendering; ray tracing; shading points; Acceleration; Clustering algorithms; Graphics processing unit; Lighting; Octrees; Photonics; Ray tracing; Cluster; GPU; Global illuminatio; Point based rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Design and Computer Graphics (CAD/Graphics), 2011 12th International Conference on
  • Conference_Location
    Jinan
  • Print_ISBN
    978-1-4577-1079-7
  • Type

    conf

  • DOI
    10.1109/CAD/Graphics.2011.47
  • Filename
    6062771