DocumentCode :
2086174
Title :
Fast Point Based Global Illumination
Author :
Wang, Beibei ; Meng, Xiangxu ; Xu, Yanning ; Song, Xijun
Author_Institution :
Dept. of Compter Sci. & Technol., Shandong Univ., Jinan, China
fYear :
2011
fDate :
15-17 Sept. 2011
Firstpage :
93
Lastpage :
98
Abstract :
Point based rendering can simulate global illumination phenomenon fast and is widely used in movie production. This paper proposes a faster point based global illumination algorithm compared with the standard one. During our algorithm, the shading points generated by ray tracing are clustered in to groups. When doing point based rendering, the indirect illumination of each group´s center point is computed instead of each shading point. We use an error strategy to make the indirect illumination compute adaptively. This method is several times faster than the standard point based global illumination method, while preserves high rendering quality. What´s more, we implement our algorithm on GPU. In order to improve parallelism, we design a GPU-based cluster method and then implement the point based rendering process on GPU. The speed is times faster compared with the CPU one.
Keywords :
computer graphic equipment; coprocessors; ray tracing; rendering (computer graphics); GPU-based cluster method; error strategy; fast point based global illumination; group center point; movie production; point based rendering; ray tracing; shading points; Acceleration; Clustering algorithms; Graphics processing unit; Lighting; Octrees; Photonics; Ray tracing; Cluster; GPU; Global illuminatio; Point based rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer-Aided Design and Computer Graphics (CAD/Graphics), 2011 12th International Conference on
Conference_Location :
Jinan
Print_ISBN :
978-1-4577-1079-7
Type :
conf
DOI :
10.1109/CAD/Graphics.2011.47
Filename :
6062771
Link To Document :
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