• DocumentCode
    2086198
  • Title

    A New Foveation Ray Casting Approach for Real-Time Rendering of 3D Scenes

  • Author

    Zhang, Xin ; Chen, Wei ; Yang, Zhonglei ; Zhu, Chuan ; Peng, Qunsheng

  • Author_Institution
    State Key Lab. of CAD&CG, Zhejiang Univ., Hangzhou, China
  • fYear
    2011
  • fDate
    15-17 Sept. 2011
  • Firstpage
    99
  • Lastpage
    102
  • Abstract
    This paper presents a real-time foveation rendering algorithm to simulate the gaze contingent vision of a 3Dscene. The novelty of our approach lies in two aspects, namely, an image-space adaptive sampling mask adhering to the Contrast Sensitivity Function (CSF) of the HVS, an image based multi-layer representation of the 3D scene constructed by depth peeling. We demonstrate high quality and performance of the proposed approach with a variety of examples, and provide comparisons with recent methods.
  • Keywords
    computer vision; image sampling; rendering (computer graphics); 3D scenes; contrast sensitivity function; depth peeling; foveation ray casting; gaze contingent vision; image based multilayer representation; image-space adaptive sampling mask; real-time foveation rendering; real-time rendering; Casting; Lenses; Real time systems; Rendering (computer graphics); Sensitivity; Three dimensional displays; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Design and Computer Graphics (CAD/Graphics), 2011 12th International Conference on
  • Conference_Location
    Jinan
  • Print_ISBN
    978-1-4577-1079-7
  • Type

    conf

  • DOI
    10.1109/CAD/Graphics.2011.57
  • Filename
    6062772