DocumentCode :
2086993
Title :
A Rapid Method of 3D Character Models´ Diversity Used Micro-deformation
Author :
Li Lin ; Wu Zheng ; Tao, Tao ; Liu Xiao-ping
Author_Institution :
Sch. of Comput. & Inf., Hefei Univ. of Technol., Hefei, China
fYear :
2011
fDate :
15-17 Sept. 2011
Firstpage :
313
Lastpage :
316
Abstract :
An animation character, which has several duplications in one virtual scene, is usually represented just by a same 3D model. It results in monotonous and boring scenes. A micro-deformation method which can create an interesting scene include many 3D models of different shape from the same character is proposed in this paper. By geometric approximation the real-time algorithm of micro-deformation which uses elementary geometry and sweep geometry as the deformation reference objects is studied. The experiments on 3D game character demonstrate that the algorithm is real-time and effective. So it can be used in virtual scene to get an abundant and interesting scene.
Keywords :
approximation theory; computational geometry; computer animation; deformation; natural scenes; solid modelling; virtual reality; 3D character models; 3D game character; animation character; deformation reference objects; diversity; elementary geometry; geometric approximation; microdeformation method; monotonous scenes; real-time algorithm; sweep geometry; virtual scene; Computational modeling; Deformable models; Geometry; Shape; Solid modeling; Three dimensional displays; Vectors; 3D character models; micro-deformation; models´ diversity; virtual scene;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer-Aided Design and Computer Graphics (CAD/Graphics), 2011 12th International Conference on
Conference_Location :
Jinan
Print_ISBN :
978-1-4577-1079-7
Type :
conf
DOI :
10.1109/CAD/Graphics.2011.55
Filename :
6062808
Link To Document :
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