• DocumentCode
    2086993
  • Title

    A Rapid Method of 3D Character Models´ Diversity Used Micro-deformation

  • Author

    Li Lin ; Wu Zheng ; Tao, Tao ; Liu Xiao-ping

  • Author_Institution
    Sch. of Comput. & Inf., Hefei Univ. of Technol., Hefei, China
  • fYear
    2011
  • fDate
    15-17 Sept. 2011
  • Firstpage
    313
  • Lastpage
    316
  • Abstract
    An animation character, which has several duplications in one virtual scene, is usually represented just by a same 3D model. It results in monotonous and boring scenes. A micro-deformation method which can create an interesting scene include many 3D models of different shape from the same character is proposed in this paper. By geometric approximation the real-time algorithm of micro-deformation which uses elementary geometry and sweep geometry as the deformation reference objects is studied. The experiments on 3D game character demonstrate that the algorithm is real-time and effective. So it can be used in virtual scene to get an abundant and interesting scene.
  • Keywords
    approximation theory; computational geometry; computer animation; deformation; natural scenes; solid modelling; virtual reality; 3D character models; 3D game character; animation character; deformation reference objects; diversity; elementary geometry; geometric approximation; microdeformation method; monotonous scenes; real-time algorithm; sweep geometry; virtual scene; Computational modeling; Deformable models; Geometry; Shape; Solid modeling; Three dimensional displays; Vectors; 3D character models; micro-deformation; models´ diversity; virtual scene;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Design and Computer Graphics (CAD/Graphics), 2011 12th International Conference on
  • Conference_Location
    Jinan
  • Print_ISBN
    978-1-4577-1079-7
  • Type

    conf

  • DOI
    10.1109/CAD/Graphics.2011.55
  • Filename
    6062808