• DocumentCode
    2087750
  • Title

    An Analysis of Students´ Intention to Use Ubiquitous Video Game-Based Learning System

  • Author

    Shen, Chun-Yi ; Chang, Han-Bin ; Chang, Wen-Chih ; Wang, Te-Hua

  • Author_Institution
    Dept. of Educ. Technol., Tamkang Univ., Tamsui, Taiwan
  • fYear
    2010
  • fDate
    5-7 July 2010
  • Firstpage
    744
  • Lastpage
    745
  • Abstract
    This study analyzed students´ self-report on their intention to use an ubiquitous video game-based learning system. Participants were 30 college students in Taiwan. They completed a questionnaire measuring their responses to six constructs which formed a research model based on Technology Acceptance Model. Structural Equation Modeling was used as the technique for data analysis. Results showed that attitude and intention were significantly explained by perceived playfulness. Additionally, perceived usefulness was significantly explained by perceived ease of use. Limitation and future research directions are also discussed.
  • Keywords
    computer aided instruction; educational aids; ubiquitous computing; data analysis; structural equation modeling; student intention; technology acceptance model; ubiquitous video game-based learning system; Computational modeling; Electronic learning; Games; Learning systems; Mathematical model; Servers; Streaming media; game-based learning; technology acceptance model; ubiquitous learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2010 IEEE 10th International Conference on
  • Conference_Location
    Sousse
  • Print_ISBN
    978-1-4244-7144-7
  • Type

    conf

  • DOI
    10.1109/ICALT.2010.218
  • Filename
    5572680