Title :
Game-play as Knowledge Transformation Process for Learning
Author :
Chen, Ming-Puu ; Shen, Chun-Yi
Author_Institution :
Grad. Inst. of Inf. & Comput. Educ., Nat. Taiwan Normal Univ., Taipei, Taiwan
Abstract :
Through a pedagogically meaningful process of game-play, content, skills and attitudes can be integrated in the gaming environment to engage learners and enhance learning by game-play. This study examined the process of game-play from the perspective of knowledge transformation. Pedagogical perspectives were proposed to serve as learning frameworks for learning from game-play. It is suggested that effective knowledge transformation in the learners can be achieved by means of deliberate design of the game-play process as well as the role of the learners.
Keywords :
computer aided instruction; computer games; game play; knowledge transformation process; learning framework; Concrete; Context; Education; Games; Problem-solving; Programming profession; Instructional design; game-based learning; learning theories;
Conference_Titel :
Advanced Learning Technologies (ICALT), 2010 IEEE 10th International Conference on
Conference_Location :
Sousse
Print_ISBN :
978-1-4244-7144-7
DOI :
10.1109/ICALT.2010.219