• DocumentCode
    2089354
  • Title

    NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario

  • Author

    Sancho, Pilar ; Fernandez, R.F. ; Manjon, B.F.

  • Author_Institution
    Dept. of Software Eng. & Artificial Intell., Univ. Complutense de Madrid, Madrir
  • fYear
    2008
  • fDate
    1-5 July 2008
  • Firstpage
    671
  • Lastpage
    675
  • Abstract
    This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO system combines two approaches grounded in the constructive pedagogical stream, the Computer Supported Collaborative Learning and the Problem Based Learning, with the engaging and immersive formats of the videogames. It provides a futurist scenario in which students (represented by avatars and organized in small teams) have to collaborate to solve a learning ldquomissionrdquo following the mechanics of a classical role based play. In order to increase the efficiency of the collaborative work and to reduce the teacherpsilas workload, NUCLEO applies user modeling techniques to the studentspsila learning strategies, considering a simplified framework of Vermuntpsilas model for learning styles. The model determines how the system brings together students whose learning strategies are complementary to build up collaborative and semi-autonomous learning teams. Examples from an ongoing study with NUCLEO to teach programming disciplines illustrate the presentation of these adaptation models.
  • Keywords
    computer aided instruction; computer games; distance learning; groupware; NUCLEO; Vermunt model; adaptive computer supported collaborative learning; e-learning; problem based learning; role game based scenario; videogame; Adaptation model; Avatars; Collaboration; Collaborative work; Computer science education; Educational institutions; Electronic learning; Programming profession; Software engineering; Streaming media; adaptation; computer supported collaborative learning; game based learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies, 2008. ICALT '08. Eighth IEEE International Conference on
  • Conference_Location
    Santander, Cantabria
  • Print_ISBN
    978-0-7695-3167-0
  • Type

    conf

  • DOI
    10.1109/ICALT.2008.147
  • Filename
    4561801