DocumentCode
2090559
Title
Astrophysical SPH Simulations with raceSPH Library
Author
Liu, L. ; Marcus, G. ; Berczik, P. ; Hamada, T. ; Berentzen, I. ; Kugel, A. ; Männer, R. ; Banerjee, R. ; Klessen, R. ; Spurzem, R.
Author_Institution
Int. Max Planck Res. Sch. for Astron. & Cosmic Phys., Univ. of Heidelberg, Heidelberg, Germany
fYear
2011
fDate
24-26 Aug. 2011
Firstpage
595
Lastpage
601
Abstract
We present our benchmark results for a newly developed multi-phase chemodynamic code by using the raceSPH library on different hardware accelerators. A maximum speedup of 24× is reached for the SPH part in the serial run when the Smoothed Particle Hydrodynamics (SPH) calculation is accelerated by an NVIDIA GeForce 8800 GTS 512 graphics card (128 cores, 1.8GHz). This code is developed for the simulation of physical processes in dwarf galaxies, in which the SPH method is used to describe the behavior of warm gas. The raceSPH library implements the SPH calculation on different hardware. It provides a set of general interfaces to help integrate hardware accelerators into existing astrophysical programs. In this paper we show that after both gravity and SPH calculation are accelerated by GPU, the neighbour list construction consumes most of the time and becomes the bottleneck of the current program.
Keywords
astronomy computing; computational fluid dynamics; computer graphic equipment; coprocessors; galaxies; GPU; NVIDIA GeForce 8800 GTS 512 graphics card; astrophysical SPH simulations; astrophysical programs; dwarf galaxies; hardware accelerators; multi phase chemodynamic code; raceSPH Library; smoothed particle hydrodynamics; Benchmark testing; Computational modeling; Educational institutions; Graphics processing unit; Gravity; Hardware; Libraries;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Science and Engineering (CSE), 2011 IEEE 14th International Conference on
Conference_Location
Dalian, Liaoning
Print_ISBN
978-1-4577-0974-6
Type
conf
DOI
10.1109/CSE.2011.105
Filename
6062936
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