• DocumentCode
    2096803
  • Title

    An iterative learning process based on Bayesian principle in pursuit-evasion games

  • Author

    Fan Jiancong ; Ruan Jiuhong ; Liang Yongquan ; Tang Leiyu

  • Author_Institution
    Coll. of Inf. Sci. & Eng., Shandong Univ. of Sci. & Technol., Qingdao, China
  • fYear
    2010
  • fDate
    29-31 July 2010
  • Firstpage
    52
  • Lastpage
    55
  • Abstract
    In a pursuit-evasion game, a pursuer tries to capture evader while the evader is trying to avoid capture. During the pursuit and evasion, pursuer longs for minimizing the distance from evader at any time while evader wants to the maximal distance. Although the relevant information of each side is unknown for each other, the initial information about pursuer and evader´s locations and transition directions can be presented according to the prior probability. Then a Bayesian iterative process can be used to modify the probability of opponent´s actions and to maximize the probability. It can make the pursuer and evader satisfy their min and max needs respectively. Simulations show that with the increase of pursuit-evasion area, capture frequency has robust convergence, and average capture time and iterative frequency increase faster.
  • Keywords
    Bayes methods; game theory; iterative methods; Bayesian iterative process; Bayesian principle; iterative learning process; pursuit-evasion games; Algorithm design and analysis; Bayesian methods; Collision avoidance; Games; Iterative algorithm; Nash equilibrium; Bayesian principle; Iteration; Pursuit-evasion games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control Conference (CCC), 2010 29th Chinese
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-6263-6
  • Type

    conf

  • Filename
    5573029