DocumentCode
2096803
Title
An iterative learning process based on Bayesian principle in pursuit-evasion games
Author
Fan Jiancong ; Ruan Jiuhong ; Liang Yongquan ; Tang Leiyu
Author_Institution
Coll. of Inf. Sci. & Eng., Shandong Univ. of Sci. & Technol., Qingdao, China
fYear
2010
fDate
29-31 July 2010
Firstpage
52
Lastpage
55
Abstract
In a pursuit-evasion game, a pursuer tries to capture evader while the evader is trying to avoid capture. During the pursuit and evasion, pursuer longs for minimizing the distance from evader at any time while evader wants to the maximal distance. Although the relevant information of each side is unknown for each other, the initial information about pursuer and evader´s locations and transition directions can be presented according to the prior probability. Then a Bayesian iterative process can be used to modify the probability of opponent´s actions and to maximize the probability. It can make the pursuer and evader satisfy their min and max needs respectively. Simulations show that with the increase of pursuit-evasion area, capture frequency has robust convergence, and average capture time and iterative frequency increase faster.
Keywords
Bayes methods; game theory; iterative methods; Bayesian iterative process; Bayesian principle; iterative learning process; pursuit-evasion games; Algorithm design and analysis; Bayesian methods; Collision avoidance; Games; Iterative algorithm; Nash equilibrium; Bayesian principle; Iteration; Pursuit-evasion games;
fLanguage
English
Publisher
ieee
Conference_Titel
Control Conference (CCC), 2010 29th Chinese
Conference_Location
Beijing
Print_ISBN
978-1-4244-6263-6
Type
conf
Filename
5573029
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