DocumentCode
2098358
Title
Stable penalty-based model of frictional contacts
Author
Yamane, Katsu ; Nakamura, Yoshihiko
Author_Institution
Dept. of Mechano-Informatics, Tokyo Univ.
fYear
2006
fDate
15-19 May 2006
Firstpage
1904
Lastpage
1909
Abstract
This paper presents a stable penalty-based model for simulating frictional contacts between many complex objects. The major advantage of our model is that it solves the problems in implementing Coulomb´s friction model for computer simulation: iterative computation and slip velocity threshold. We also introduce a robust method for computing the normal vector and penetration depth at each contact point of a pair of interpenetrating polygonal objects. We demonstrate the validity and usability of the model by comparing the simulation results with closed-form solutions of Coulomb´s friction model and conventional friction model, as well as performing dynamics simulation of highly complex scenes with tens of objects composed of thousands of polygons
Keywords
friction; iterative methods; shock absorbers; stability; vibration control; Coulomb´s friction model; frictional contacts; interpenetrating polygonal objects; iterative computation; slip velocity threshold; spring damper model; stable penalty-based model; Closed-form solution; Computational modeling; Computer simulation; Constraint optimization; Friction; Haptic interfaces; Layout; Robustness; Switches; Usability;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation, 2006. ICRA 2006. Proceedings 2006 IEEE International Conference on
Conference_Location
Orlando, FL
ISSN
1050-4729
Print_ISBN
0-7803-9505-0
Type
conf
DOI
10.1109/ROBOT.2006.1641984
Filename
1641984
Link To Document