• DocumentCode
    2100249
  • Title

    A learning version of Pacman game

  • Author

    Khenissi, Mohamed Ali ; Essalmi, Fathi ; Jemni, Mohamed

  • Author_Institution
    Higher Sch. of Sci. & Technol. of Tunis (ESSTT), Univ. of TUNIS, Tunis, Tunisia
  • fYear
    2013
  • fDate
    24-26 Oct. 2013
  • Firstpage
    1
  • Lastpage
    3
  • Abstract
    The use of computer learning games in education has significantly solved the problems of Game Generation in school. Therefore, using computer games in school increase students´ motivation, and develop positive attitudes toward many subjects. In particular, using learning version of existing computer games was pointed out in many works that they have succeeded in improving student motivation, increase students´ desire to learn and lead students to complete more difficult work. This paper describes a learning version of Pacman game with a case study in programming languages subject. This learning game is validated by classroom experimentation.
  • Keywords
    computer aided instruction; computer science education; educational courses; serious games (computing); classroom experimentation; computer learning games; education; game generation; learning version; pacman game; programming languages subject; school; student motivation; Computer languages; Computers; Educational institutions; Games; Programming profession; Game Generation; Learning game; Programming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information and Communication Technology and Accessibility (ICTA), 2013 Fourth International Conference on
  • Conference_Location
    Hammamet
  • Type

    conf

  • DOI
    10.1109/ICTA.2013.6815300
  • Filename
    6815300