DocumentCode
2100249
Title
A learning version of Pacman game
Author
Khenissi, Mohamed Ali ; Essalmi, Fathi ; Jemni, Mohamed
Author_Institution
Higher Sch. of Sci. & Technol. of Tunis (ESSTT), Univ. of TUNIS, Tunis, Tunisia
fYear
2013
fDate
24-26 Oct. 2013
Firstpage
1
Lastpage
3
Abstract
The use of computer learning games in education has significantly solved the problems of Game Generation in school. Therefore, using computer games in school increase students´ motivation, and develop positive attitudes toward many subjects. In particular, using learning version of existing computer games was pointed out in many works that they have succeeded in improving student motivation, increase students´ desire to learn and lead students to complete more difficult work. This paper describes a learning version of Pacman game with a case study in programming languages subject. This learning game is validated by classroom experimentation.
Keywords
computer aided instruction; computer science education; educational courses; serious games (computing); classroom experimentation; computer learning games; education; game generation; learning version; pacman game; programming languages subject; school; student motivation; Computer languages; Computers; Educational institutions; Games; Programming profession; Game Generation; Learning game; Programming;
fLanguage
English
Publisher
ieee
Conference_Titel
Information and Communication Technology and Accessibility (ICTA), 2013 Fourth International Conference on
Conference_Location
Hammamet
Type
conf
DOI
10.1109/ICTA.2013.6815300
Filename
6815300
Link To Document