• DocumentCode
    2100476
  • Title

    A Game Theory of Cloud Service Deployment

  • Author

    Zexiang Mao ; Jingqi Yang ; Yanlei Shang ; Chuanchang Liu ; Junliang Chen

  • Author_Institution
    State Key Lab. of Networking & Switching Technol., Beijing Univ. of Posts & Telecommun., Beijing, China
  • fYear
    2013
  • fDate
    June 28 2013-July 3 2013
  • Firstpage
    436
  • Lastpage
    443
  • Abstract
    As cloud-based services become more numerous and dynamic, service deployment becomes more and more challenging. For the reason of economic, the service deployment strategy is crucial for maximize the system utility and profit gained. In this paper, considered both the cost and quality, the service deployment in cloud is modeled as a congestion game, where every service has several components is considered as a player and his strategy is to select the subset of resources to deploy his components. Based on the congestion game, a game theoretic method is proposed to optimize both the overall cost and quality. To solve the congestion game, efficient algorithms are proposed to achieve the equilibrium in polynomial time.
  • Keywords
    cloud computing; computational complexity; costing; economics; game theory; optimisation; quality of service; resource allocation; cloud service deployment; cloud-based services; congestion game; economic reason; equilibrium; game theoretic method; overall cost optimization; polynomial time; profit maximization; quality optimization; resource selection; service deployment strategy; system utility maximization; Cloud computing; Computational modeling; Equations; Games; Mathematical model; Nash equilibrium; cloud computing; game theory; Nash equilibrium; service deployment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Services (SERVICES), 2013 IEEE Ninth World Congress on
  • Conference_Location
    Santa Clara, CA
  • Print_ISBN
    978-0-7695-5024-4
  • Type

    conf

  • DOI
    10.1109/SERVICES.2013.35
  • Filename
    6655732