DocumentCode
2101112
Title
A Comparative Analysis of Fluid Simulation Methods Based on SPH
Author
Ferrreira Barbosa, Charles Welton ; Vidal, Creto Augusto ; Bento Cavalcante-Neto, Joaquim
Author_Institution
Dept. de Comput., Univ. Fed. do Ceara, Fortaleza, Brazil
fYear
2013
fDate
28-31 May 2013
Firstpage
27
Lastpage
35
Abstract
Fluid simulations have been used extensively as a way to add details to scenes in videogames and films, since manually creating the fluid´s movement can be very costly. SPH is a method that uses particle systems and is commonly used for fluid simulations for its easy description and implementation. This work presents methods used for the simulation of a fluid, and how this fluid can interact with solids on the scene. These methods are then compared, showing the deficiencies they have.
Keywords
computational fluid dynamics; computer graphics; films; SPH; comparative analysis; films; fluid simulation methods; smoothed particle hydrodynamics; videogames; Analytical models; Augmented reality; Computational modeling; Fluids; Hydrodynamics; Solid modeling; Solids; Computer graphics; Fluid simulation; SPH;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual and Augmented Reality (SVR), 2013 XV Symposium on
Conference_Location
Cuiaba
Type
conf
DOI
10.1109/SVR.2013.48
Filename
6655759
Link To Document