• DocumentCode
    2101112
  • Title

    A Comparative Analysis of Fluid Simulation Methods Based on SPH

  • Author

    Ferrreira Barbosa, Charles Welton ; Vidal, Creto Augusto ; Bento Cavalcante-Neto, Joaquim

  • Author_Institution
    Dept. de Comput., Univ. Fed. do Ceara, Fortaleza, Brazil
  • fYear
    2013
  • fDate
    28-31 May 2013
  • Firstpage
    27
  • Lastpage
    35
  • Abstract
    Fluid simulations have been used extensively as a way to add details to scenes in videogames and films, since manually creating the fluid´s movement can be very costly. SPH is a method that uses particle systems and is commonly used for fluid simulations for its easy description and implementation. This work presents methods used for the simulation of a fluid, and how this fluid can interact with solids on the scene. These methods are then compared, showing the deficiencies they have.
  • Keywords
    computational fluid dynamics; computer graphics; films; SPH; comparative analysis; films; fluid simulation methods; smoothed particle hydrodynamics; videogames; Analytical models; Augmented reality; Computational modeling; Fluids; Hydrodynamics; Solid modeling; Solids; Computer graphics; Fluid simulation; SPH;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual and Augmented Reality (SVR), 2013 XV Symposium on
  • Conference_Location
    Cuiaba
  • Type

    conf

  • DOI
    10.1109/SVR.2013.48
  • Filename
    6655759