• DocumentCode
    2101462
  • Title

    A Dynamic Representation-Switch Method for Hybrid Crowd Rendering Systems

  • Author

    Silva, Edson A. ; Cavalcante-Neto, Joaquim Bento ; Vidal, Creto Augusto ; Dutra, Teofilo B.

  • Author_Institution
    Dept. de Comput., Univ. Fed. do Ceara, Fortaleza, Brazil
  • fYear
    2013
  • fDate
    28-31 May 2013
  • Firstpage
    142
  • Lastpage
    151
  • Abstract
    Environments populated with crowds are employed in various applications, such as games, simulators and editors. Many of these environments require not only a realistic and detailed rendering, but it must run smoothly in real-time. This task easily exhausts the system´s resources, even considering the current state-of-the-art hardware. Therefore, crowd rendering in real-time remains a challenge in computer graphics. Approaches exploiting levels of detail, visibility culling and image-based rendering are presented in the literature to facilitate this task. The first two increase the efficiency of rendering, but sometimes are not enough to keep an interactive frame rate. Some researches on this subject focus on image-based rendering techniques, specifically with the use of impostors. In this work it is proposed a method that balances the computational demand of rendering job by varying the threshold´s distance of the representation switch between full geometry (mesh) and image-based (impostors) models in accordance with the available resources.
  • Keywords
    digital simulation; image processing; interactive systems; mesh generation; rendering (computer graphics); computational demand; computer graphics; crowd simulation; detailed rendering; dynamic representation-switch method; full mesh geometry; hybrid crowd rendering systems; image-based model; image-based rendering techniques; impostors; interactive frame rate; levels of detail; realistic rendering; rendering job; threshold distance; visibility culling; Computational modeling; Graphics processing units; Hardware; Real-time systems; Rendering (computer graphics); Solid modeling; Visualization; crowd rendering; image-based rendering; level of detail;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual and Augmented Reality (SVR), 2013 XV Symposium on
  • Conference_Location
    Cuiaba
  • Type

    conf

  • DOI
    10.1109/SVR.2013.41
  • Filename
    6655772