DocumentCode
2101462
Title
A Dynamic Representation-Switch Method for Hybrid Crowd Rendering Systems
Author
Silva, Edson A. ; Cavalcante-Neto, Joaquim Bento ; Vidal, Creto Augusto ; Dutra, Teofilo B.
Author_Institution
Dept. de Comput., Univ. Fed. do Ceara, Fortaleza, Brazil
fYear
2013
fDate
28-31 May 2013
Firstpage
142
Lastpage
151
Abstract
Environments populated with crowds are employed in various applications, such as games, simulators and editors. Many of these environments require not only a realistic and detailed rendering, but it must run smoothly in real-time. This task easily exhausts the system´s resources, even considering the current state-of-the-art hardware. Therefore, crowd rendering in real-time remains a challenge in computer graphics. Approaches exploiting levels of detail, visibility culling and image-based rendering are presented in the literature to facilitate this task. The first two increase the efficiency of rendering, but sometimes are not enough to keep an interactive frame rate. Some researches on this subject focus on image-based rendering techniques, specifically with the use of impostors. In this work it is proposed a method that balances the computational demand of rendering job by varying the threshold´s distance of the representation switch between full geometry (mesh) and image-based (impostors) models in accordance with the available resources.
Keywords
digital simulation; image processing; interactive systems; mesh generation; rendering (computer graphics); computational demand; computer graphics; crowd simulation; detailed rendering; dynamic representation-switch method; full mesh geometry; hybrid crowd rendering systems; image-based model; image-based rendering techniques; impostors; interactive frame rate; levels of detail; realistic rendering; rendering job; threshold distance; visibility culling; Computational modeling; Graphics processing units; Hardware; Real-time systems; Rendering (computer graphics); Solid modeling; Visualization; crowd rendering; image-based rendering; level of detail;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual and Augmented Reality (SVR), 2013 XV Symposium on
Conference_Location
Cuiaba
Type
conf
DOI
10.1109/SVR.2013.41
Filename
6655772
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