• DocumentCode
    2101792
  • Title

    Virtual Walking in a Synthetic World through an Low-Cost Interaction Device

  • Author

    Da Cruz Teixeira, Carina ; Kulberg, Marlan ; Cavalcante de Oliveira, Jauvane

  • Author_Institution
    Lab. Nac. de Comput. Cienc., Inst. Nac. de Cienc. e Tecnol. em Med. Assistida por Comput. Cienc., Petropolis, Brazil
  • fYear
    2013
  • fDate
    28-31 May 2013
  • Firstpage
    212
  • Lastpage
    215
  • Abstract
    Those who work in risky areas need to have proper training which may allow them to know how to behave in case of need. The training needs to mimic risk scenarios, where the individuals may exercise proper procedures. It is also necessary that such individuals get to know the surrounding of their specific work place, so that they can be able to use proper escape routes, even under stress. Virtual Reality, and the related Virtual Environments, have been shown to be quite effective in training applications. Good examples range from Flight Simulators to more recent efforts in various training scenarios. This work introduces a low-cost offshore oil platform training simulation, which allows a user to exploit the synthetic environment through free walking in the environment. The system uses a Nintendo Wii Fit Plus Balance Board to allow a user to walk in the system using natural leg movements. The 3D models of the offshore oil platform are presented in a low-cost CAVE setup in a Collaborative Virtual Environments, which includes avatars that represent other users of the system, both bots and those representing other real users.
  • Keywords
    avatars; computer based training; solid modelling; 3D models; Nintendo Wii Fit Plus Balance Board; avatars; collaborative virtual environments; flight simulators; low-cost CAVE setup; low-cost interaction device; low-cost offshore oil platform training simulation; natural leg movements; synthetic world; training scenarios; virtual reality; virtual walking; Avatars; Legged locomotion; Solid modeling; Three-dimensional displays; Training; Visualization; Simulation; Stereoscopy; Virtual Environments; Wii Balance Board;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual and Augmented Reality (SVR), 2013 XV Symposium on
  • Conference_Location
    Cuiaba
  • Type

    conf

  • DOI
    10.1109/SVR.2013.30
  • Filename
    6655782