• DocumentCode
    2104711
  • Title

    Is game-based learning suitable for engineering education?

  • Author

    De Carvalho, Carlos Vaz

  • Author_Institution
    GILT R&D - Graphics, Interaction & Learning Technol., Inst. Super. de Eng. do Porto, Porto, Portugal
  • fYear
    2012
  • fDate
    17-20 April 2012
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    A simple evaluation question for any educational software is: did the students learn, by using that product, what they were supposed to? It is a simple question to ask, but difficult to answer because learning is an individual process and there are normally too many factors involved. Therefore, benchmarking educational software is a complex task and a complete evaluation process requires a holistic approach where the evaluator, in order to understand how students learn, must determine how and whether the learning objectives were achieved with the educational software. When we talk about Game-Based Learning, we refer to a very specific type of educational software, games, with very definite properties and characteristics. Games develop personal characteristics that can contribute to becoming a good engineer. The purpose of this article is to present an evaluation framework that assesses the efficiency of this pedagogical approach in Engineering Education.
  • Keywords
    benchmark testing; computer games; courseware; engineering computing; engineering education; educational software benchmarking; engineering education; game-based learning; pedagogical approach; Context; Games; Interviews; Software; Teamwork; Testing; Training; Augmented Reality; Game-Based Learning; Serious Games; Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Global Engineering Education Conference (EDUCON), 2012 IEEE
  • Conference_Location
    Marrakech
  • ISSN
    2165-9559
  • Print_ISBN
    978-1-4673-1457-2
  • Electronic_ISBN
    2165-9559
  • Type

    conf

  • DOI
    10.1109/EDUCON.2012.6201140
  • Filename
    6201140