DocumentCode
2104711
Title
Is game-based learning suitable for engineering education?
Author
De Carvalho, Carlos Vaz
Author_Institution
GILT R&D - Graphics, Interaction & Learning Technol., Inst. Super. de Eng. do Porto, Porto, Portugal
fYear
2012
fDate
17-20 April 2012
Firstpage
1
Lastpage
8
Abstract
A simple evaluation question for any educational software is: did the students learn, by using that product, what they were supposed to? It is a simple question to ask, but difficult to answer because learning is an individual process and there are normally too many factors involved. Therefore, benchmarking educational software is a complex task and a complete evaluation process requires a holistic approach where the evaluator, in order to understand how students learn, must determine how and whether the learning objectives were achieved with the educational software. When we talk about Game-Based Learning, we refer to a very specific type of educational software, games, with very definite properties and characteristics. Games develop personal characteristics that can contribute to becoming a good engineer. The purpose of this article is to present an evaluation framework that assesses the efficiency of this pedagogical approach in Engineering Education.
Keywords
benchmark testing; computer games; courseware; engineering computing; engineering education; educational software benchmarking; engineering education; game-based learning; pedagogical approach; Context; Games; Interviews; Software; Teamwork; Testing; Training; Augmented Reality; Game-Based Learning; Serious Games; Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Engineering Education Conference (EDUCON), 2012 IEEE
Conference_Location
Marrakech
ISSN
2165-9559
Print_ISBN
978-1-4673-1457-2
Electronic_ISBN
2165-9559
Type
conf
DOI
10.1109/EDUCON.2012.6201140
Filename
6201140
Link To Document