DocumentCode :
2104727
Title :
Data-driven based motion interaction system
Author :
Ruijiao Tian ; Yue Cao ; Chen Tang ; Jianping Zhang ; Chang Liu
Author_Institution :
Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu, China
fYear :
2012
fDate :
9-11 Nov. 2012
Firstpage :
935
Lastpage :
939
Abstract :
Currently software platform about motion interaction has not been that much, and it is necessary to improve the efficiency of the development about motion interaction. Motion interaction system is based on some key technologies, such as AI (artificial intelligence) technology, motion constraint, motion generation, which provides a convenient and fast platform for users to edit character´s behaviors visually. In this paper, we focus on these key technologies and describe specific algorithms. Motion interaction system is constituted of three core modules: intellisense module, logical decision module and motion generation module. It can generate character animations with logical consistency through excellent interactive interface, and export animation logic into game engines so that character animations in games are more real and various.
Keywords :
computer animation; computer games; user interfaces; animation logic; artificial intelligence technology; character animations; data-driven based motion interaction system; game engines; intellisense module; interactive interface; logical decision module; motion constraint; motion generation module; software platform; AI; character animation; motion constraint; motion generation; motion interaction;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communication Technology (ICCT), 2012 IEEE 14th International Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4673-2100-6
Type :
conf
DOI :
10.1109/ICCT.2012.6511332
Filename :
6511332
Link To Document :
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