• DocumentCode
    2105550
  • Title

    Fast Texture Synthesis Using Wavelet Coefficient Fitting

  • Author

    Jian, Muwei ; Liu, Shuan ; Dong, Junyu

  • Author_Institution
    Sch. of Space Sci. & Phys., Shandong Univ. at Weihai, Weihai
  • fYear
    2008
  • fDate
    21-22 Dec. 2008
  • Firstpage
    491
  • Lastpage
    495
  • Abstract
    Texture synthesis is widely used in virtual reality and computer games and has become one of the most active research areas. Usually, Pixel-based texture synthesis algorithms often damage texture structure and require a large amount of computation, while patch-based algorithms usually produce obvious repetitiveness and seams. This paper propose a novel fast texture synthesis method that can avoid joint seams during synthesis by first fitting wavelet coefficients in the overlap texture images and then performing an inverse wavelet transform to generate new textures. The experimental results show that this method is fast and can produced promising synthesized results.
  • Keywords
    image resolution; image texture; virtual reality; wavelet transforms; computer games; fast texture synthesis; fitting wavelet coefficients; image texture; inverse wavelet transform; patch-based algorithms; pixel-based texture synthesis algorithms; virtual reality; wavelet coefficient fitting; Autocorrelation; Computer science; Frequency; Histograms; Image resolution; Markov random fields; Signal synthesis; Statistics; Wavelet coefficients; Wavelet transforms;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Information Technology Application Workshops, 2008. IITAW '08. International Symposium on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-0-7695-3505-0
  • Type

    conf

  • DOI
    10.1109/IITA.Workshops.2008.208
  • Filename
    4731985