DocumentCode
2105550
Title
Fast Texture Synthesis Using Wavelet Coefficient Fitting
Author
Jian, Muwei ; Liu, Shuan ; Dong, Junyu
Author_Institution
Sch. of Space Sci. & Phys., Shandong Univ. at Weihai, Weihai
fYear
2008
fDate
21-22 Dec. 2008
Firstpage
491
Lastpage
495
Abstract
Texture synthesis is widely used in virtual reality and computer games and has become one of the most active research areas. Usually, Pixel-based texture synthesis algorithms often damage texture structure and require a large amount of computation, while patch-based algorithms usually produce obvious repetitiveness and seams. This paper propose a novel fast texture synthesis method that can avoid joint seams during synthesis by first fitting wavelet coefficients in the overlap texture images and then performing an inverse wavelet transform to generate new textures. The experimental results show that this method is fast and can produced promising synthesized results.
Keywords
image resolution; image texture; virtual reality; wavelet transforms; computer games; fast texture synthesis; fitting wavelet coefficients; image texture; inverse wavelet transform; patch-based algorithms; pixel-based texture synthesis algorithms; virtual reality; wavelet coefficient fitting; Autocorrelation; Computer science; Frequency; Histograms; Image resolution; Markov random fields; Signal synthesis; Statistics; Wavelet coefficients; Wavelet transforms;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Information Technology Application Workshops, 2008. IITAW '08. International Symposium on
Conference_Location
Shanghai
Print_ISBN
978-0-7695-3505-0
Type
conf
DOI
10.1109/IITA.Workshops.2008.208
Filename
4731985
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