DocumentCode
2110325
Title
A Hybrid Cooperative Behavior Learning Method for a Rule-Based Shout-Ahead Architecture
Author
Paskaradevan, Sanjeev ; Denzinger, Jorg
Author_Institution
Dept. of Comput. Sci., Univ. of Calgary, Calgary, AB, Canada
Volume
2
fYear
2012
fDate
4-7 Dec. 2012
Firstpage
266
Lastpage
273
Abstract
We present an agent architecture and a hybrid behavior learning method for it that allows the use of communicated intentions of other agents to create agents that are able to cooperate with various configurations of other agents in fulfilling a task. Our shout-ahead architecture is based on two rule sets, one making decisions without communicated intentions and one with these intentions. Reinforcement learning is used to determine in a particular situation which set is responsible for the final decision. Evolutionary learning is used to learn these rules. Our application of this approach to learning behaviors for units in a computer game shows that the use of shout-ahead substantially improves the quality of the learned behavior compared to agents not using shout-ahead.
Keywords
computer games; evolutionary computation; groupware; knowledge based systems; learning (artificial intelligence); multi-agent systems; agent architecture; computer game; evolutionary learning; hybrid cooperative behavior learning method; reinforcement learning; rule-based shout-ahead architecture; Artificial Intelligence; Cooperative Systems; Learning Systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Intelligence and Intelligent Agent Technology (WI-IAT), 2012 IEEE/WIC/ACM International Conferences on
Conference_Location
Macau
Print_ISBN
978-1-4673-6057-9
Type
conf
DOI
10.1109/WI-IAT.2012.33
Filename
6511580
Link To Document