• DocumentCode
    2110325
  • Title

    A Hybrid Cooperative Behavior Learning Method for a Rule-Based Shout-Ahead Architecture

  • Author

    Paskaradevan, Sanjeev ; Denzinger, Jorg

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Calgary, Calgary, AB, Canada
  • Volume
    2
  • fYear
    2012
  • fDate
    4-7 Dec. 2012
  • Firstpage
    266
  • Lastpage
    273
  • Abstract
    We present an agent architecture and a hybrid behavior learning method for it that allows the use of communicated intentions of other agents to create agents that are able to cooperate with various configurations of other agents in fulfilling a task. Our shout-ahead architecture is based on two rule sets, one making decisions without communicated intentions and one with these intentions. Reinforcement learning is used to determine in a particular situation which set is responsible for the final decision. Evolutionary learning is used to learn these rules. Our application of this approach to learning behaviors for units in a computer game shows that the use of shout-ahead substantially improves the quality of the learned behavior compared to agents not using shout-ahead.
  • Keywords
    computer games; evolutionary computation; groupware; knowledge based systems; learning (artificial intelligence); multi-agent systems; agent architecture; computer game; evolutionary learning; hybrid cooperative behavior learning method; reinforcement learning; rule-based shout-ahead architecture; Artificial Intelligence; Cooperative Systems; Learning Systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Web Intelligence and Intelligent Agent Technology (WI-IAT), 2012 IEEE/WIC/ACM International Conferences on
  • Conference_Location
    Macau
  • Print_ISBN
    978-1-4673-6057-9
  • Type

    conf

  • DOI
    10.1109/WI-IAT.2012.33
  • Filename
    6511580