DocumentCode
2116892
Title
Coding of arbitrarily shaped objects with binary and greyscale alpha-maps: what can MPEG-4 do for you?
Author
Ostermann, Jörn
Author_Institution
AT&T Bell Labs., Red Bank, NJ, USA
Volume
5
fYear
1998
fDate
31 May-3 Jun 1998
Firstpage
273
Abstract
MPEG-4 Visual, that part of the upcoming MPEG-4 standard describing the coding of natural and synthetic video signals, allows the encoding of video objects using motion, texture and shape information. In this paper, the shape coding algorithms and related texture coding algorithms are described. Whereas binary shapes are coded using a context-based arithmetic encoder with motion compensation, the coding of greyscale alpha maps requires coding of the values of the alpha maps inside of the object in addition to the binary shape information. In order to allow for an efficient coding of the texture at the boundary of arbitrarily shaped objects, padding techniques are used in the encoder and decoder
Keywords
arithmetic codes; image texture; motion compensation; video coding; MPEG-4 Visual; arbitrarily shaped objects; binary alpha-maps; context-based arithmetic encoder; greyscale alpha-maps; motion compensation; motion information; natural video signals; padding techniques; shape coding algorithms; shape information; synthetic video signals; texture coding algorithms; texture information; video objects; Arithmetic; Content based retrieval; Decoding; Encoding; Information retrieval; Layout; MPEG 4 Standard; Motion compensation; Shape; Streaming media;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits and Systems, 1998. ISCAS '98. Proceedings of the 1998 IEEE International Symposium on
Conference_Location
Monterey, CA
Print_ISBN
0-7803-4455-3
Type
conf
DOI
10.1109/ISCAS.1998.694462
Filename
694462
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