Title :
Coding of arbitrarily shaped objects with binary and greyscale alpha-maps: what can MPEG-4 do for you?
Author_Institution :
AT&T Bell Labs., Red Bank, NJ, USA
fDate :
31 May-3 Jun 1998
Abstract :
MPEG-4 Visual, that part of the upcoming MPEG-4 standard describing the coding of natural and synthetic video signals, allows the encoding of video objects using motion, texture and shape information. In this paper, the shape coding algorithms and related texture coding algorithms are described. Whereas binary shapes are coded using a context-based arithmetic encoder with motion compensation, the coding of greyscale alpha maps requires coding of the values of the alpha maps inside of the object in addition to the binary shape information. In order to allow for an efficient coding of the texture at the boundary of arbitrarily shaped objects, padding techniques are used in the encoder and decoder
Keywords :
arithmetic codes; image texture; motion compensation; video coding; MPEG-4 Visual; arbitrarily shaped objects; binary alpha-maps; context-based arithmetic encoder; greyscale alpha-maps; motion compensation; motion information; natural video signals; padding techniques; shape coding algorithms; shape information; synthetic video signals; texture coding algorithms; texture information; video objects; Arithmetic; Content based retrieval; Decoding; Encoding; Information retrieval; Layout; MPEG 4 Standard; Motion compensation; Shape; Streaming media;
Conference_Titel :
Circuits and Systems, 1998. ISCAS '98. Proceedings of the 1998 IEEE International Symposium on
Conference_Location :
Monterey, CA
Print_ISBN :
0-7803-4455-3
DOI :
10.1109/ISCAS.1998.694462