DocumentCode :
2117971
Title :
Inside discrete-event simulation software: how it works and why it matters
Author :
Schriber, Thomas J. ; Brunner, Daniel T.
Author_Institution :
Comput. & Inf. Syst., Michigan Univ., Ann Arbor, MI, USA
Volume :
1
fYear :
2001
fDate :
2001
Firstpage :
158
Abstract :
The paper provides simulation practitioners and consumers with a grounding in how discrete-event simulation software works. Topics include discrete-event systems; entities, resources, control elements and operations; simulation runs; entity states; entity lists; and entity-list management. The implementation of these generic ideas in AutoMod, SLX, and Extend is described. The paper concludes with several examples of "why it matters" for modelers to know how their simulation software works, including coverage of SIMAN (Arena), ProModel, and GPSS/H as well as the other three tools
Keywords :
data structures; discrete event simulation; list processing; simulation languages; Arena; AutoMod; Extend; GPSS/H; ProModel; SIMAN; SLX; control elements; discrete-event simulation software; discrete-event systems; entity lists; entity states; entity-list management; simulation consumers; simulation practitioners; simulation runs; simulation software; Computational modeling; Discrete event simulation; Discrete event systems; Education; Error correction; Grounding; Logic; Management information systems; Software tools; Traffic control;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Simulation Conference, 2001. Proceedings of the Winter
Conference_Location :
Arlington, VA
Print_ISBN :
0-7803-7307-3
Type :
conf
DOI :
10.1109/WSC.2001.977260
Filename :
977260
Link To Document :
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