• DocumentCode
    21180
  • Title

    Leaving the uncanny valley behind

  • Author

    Perry, Travis

  • Volume
    51
  • Issue
    6
  • fYear
    2014
  • fDate
    Jun-14
  • Firstpage
    48
  • Lastpage
    53
  • Abstract
    Say hello to Ira. His head is visible on a screen, as though he\´s in a videoconference. He seems to be in his early 30s, with a shaved head, a pronounced nose, and thin eyebrows. Ira seems a little goofy and maybe just a wee bit strange. But unless you knew his full name-it\´s "Digital Ira"-you probably wouldn\´t guess that he\´s nothing but bits. As Digital Ira affirms, graphics specialists are closing in on one of their field\´s longest-standing and most sought-after prizes: an interactive and photo-realistically lifelike digital human. Such a digital double will change the way we think about actors, acting, entertainment, and computer games. In movies, digital doubles already replace human actors on occasion, sometimes just for moments, sometimes for most of a feature iilm. Within a decade or so, computer game characters will be as indistinguishable from lilmed humans as their movie counterparts. And in time, this capability will help bring movies and games together, and out of the union will come entirely new forms of entertainment.
  • Keywords
    computer games; computer graphics; entertainment; Digital Ira; acting; actors; computer game characters; computer-generated humans; digital doubles; entertainment; graphics specialists; photo-realistically lifelike digital human; Computer graphics; Entertainment industry; Games; Motion pictures; Videoconferencing;
  • fLanguage
    English
  • Journal_Title
    Spectrum, IEEE
  • Publisher
    ieee
  • ISSN
    0018-9235
  • Type

    jour

  • DOI
    10.1109/MSPEC.2014.6821621
  • Filename
    6821621