• DocumentCode
    2118096
  • Title

    The simulator design of GPU accelerated radiated noise from surface taget

  • Author

    Xie, Kai ; Li, Qihu ; Ding, Xuejie ; Huang, Haining

  • Author_Institution
    Inst. of Acoust., Beijing, China
  • fYear
    2012
  • fDate
    21-23 April 2012
  • Firstpage
    720
  • Lastpage
    723
  • Abstract
    The simulator design of surface target radiated noise is the key technology to test passive sonar systems, target oriented recognition and underwater soft against. The mathematical simulation model of the line and continuous spectrum in frequency domain from surface target has been established based on the description and analysis of radiated noise signal characteristic. Delay acoustic orientated method and one-third octave filter bandwidth algorithm for the simulation of moving target position and information are proposed. The design of broadband FIR filters has been completed. The overall structure of the target noise simulator is real-time implemented by using the widely used GPU (Graphic Processing Unit) accelerated parallel platform. It greatly reduces the consumption of the system hardware resources. It is proved that the simulator can better achieve the characteristics of surface target radiated noise after the mathematical analysis of simulator output. It has a good scientific application value.
  • Keywords
    FIR filters; frequency-domain analysis; graphics processing units; GPU accelerated radiated noise; broadband FIR filters; continuous spectrum; delay acoustic orientated method; frequency domain; graphic processing unit accelerated parallel platform; line spectrum; mathematical analysis; mathematical simulation model; moving target position; one-third octave filter bandwidth algorithm; passive sonar systems; radiated noise signal characteristic; scientific application value; simulator design; surface target radiated noise; system hardware resources; target oriented recognition; underwater soft; Computational modeling; Finite impulse response filter; Graphics processing unit; Mathematical model; Noise; Sea surface; GPU; delay acoustic orientated method; one-third octave; radiated noise; simulator;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics, Communications and Networks (CECNet), 2012 2nd International Conference on
  • Conference_Location
    Yichang
  • Print_ISBN
    978-1-4577-1414-6
  • Type

    conf

  • DOI
    10.1109/CECNet.2012.6201672
  • Filename
    6201672