DocumentCode :
21181
Title :
Applicability of GPGPU Computing to Real-Time AI Solutions in Games
Author :
Blewitt, W. ; Ushaw, G. ; Morgan, G.
Author_Institution :
Sch. of Comput. Sci., Newcastle Univ., Newcastle upon Tyne, UK
Volume :
5
Issue :
3
fYear :
2013
fDate :
Sept. 2013
Firstpage :
265
Lastpage :
275
Abstract :
This paper reviews developments in general purpose computing on graphics processor units (GPGPU computing) from the perspective of video-game-related artificial intelligence (AI). We present an overview of the field, beginning with early shader language solutions and continuing to discuss three accessible platforms for GPGPU development: CUDA, OpenCL, and Direct Compute. Consideration is given to the commercial and practical realities which hinder the adoption of GPGPU solutions within video game AI, and developments in GPGPU computing directly relevant to common AI practices within the video games industry are reviewed in depth.
Keywords :
artificial intelligence; computer games; graphics processing units; parallel architectures; CUDA; Direct Compute; GPGPU computing; OpenCL; artificial intelligence; graphics processor units; real-time AI solution; video-game; Artificial intelligence; Context; Games; Graphics; Graphics processing units; Hardware; Industries; Artificial intelligence (AI); GPU computing; games; general purpose computing on graphics processor unit (GPGPU);
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2013.2258156
Filename :
6502211
Link To Document :
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