DocumentCode
2119219
Title
Reversible simulation of irreversible computation
Author
Li, Ming ; Vitanyi, Paul
Author_Institution
Dept. of Comput. Sci., Waterloo Univ., Ont., Canada
fYear
1996
fDate
24-27 May 1996
Firstpage
301
Lastpage
306
Abstract
Reversible simulation of irreversible algorithms is analysed in the stylized form of a “reversible” pebble game. While such simulations incur little overhead in additional computation time, they use a large amount of additional memory space during the computation. We show that among all simulations which can be modelled by the pebble game, Bennett´s simulation is optimal in that it uses the least auxiliary space for the greatest number of simulated steps. We give a trade-off of storage space versus irreversible erasure. Examples of reversible algorithms are algorithms for quantum computers
Keywords
algorithm theory; computational complexity; game theory; Bennett´s simulation; computation time; irreversible computation; irreversible erasure; memory space; pebble game; reversible algorithms; reversible simulation; Analytical models; Computational modeling; Computer science; Cooling; Energy dissipation; Physics computing; Quantum computing; Switches; Temperature; Thermodynamics;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Complexity, 1996. Proceedings., Eleventh Annual IEEE Conference on
Conference_Location
Philadelphia, PA
Print_ISBN
0-8186-7386-9
Type
conf
DOI
10.1109/CCC.1996.507692
Filename
507692
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