• DocumentCode
    2119219
  • Title

    Reversible simulation of irreversible computation

  • Author

    Li, Ming ; Vitanyi, Paul

  • Author_Institution
    Dept. of Comput. Sci., Waterloo Univ., Ont., Canada
  • fYear
    1996
  • fDate
    24-27 May 1996
  • Firstpage
    301
  • Lastpage
    306
  • Abstract
    Reversible simulation of irreversible algorithms is analysed in the stylized form of a “reversible” pebble game. While such simulations incur little overhead in additional computation time, they use a large amount of additional memory space during the computation. We show that among all simulations which can be modelled by the pebble game, Bennett´s simulation is optimal in that it uses the least auxiliary space for the greatest number of simulated steps. We give a trade-off of storage space versus irreversible erasure. Examples of reversible algorithms are algorithms for quantum computers
  • Keywords
    algorithm theory; computational complexity; game theory; Bennett´s simulation; computation time; irreversible computation; irreversible erasure; memory space; pebble game; reversible algorithms; reversible simulation; Analytical models; Computational modeling; Computer science; Cooling; Energy dissipation; Physics computing; Quantum computing; Switches; Temperature; Thermodynamics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Complexity, 1996. Proceedings., Eleventh Annual IEEE Conference on
  • Conference_Location
    Philadelphia, PA
  • Print_ISBN
    0-8186-7386-9
  • Type

    conf

  • DOI
    10.1109/CCC.1996.507692
  • Filename
    507692