• DocumentCode
    2120587
  • Title

    Research and Application on the Means of Transparent Texture Anti-aliasing

  • Author

    Lv, Yubo ; Xu, Jianfeng

  • Author_Institution
    Coll. Navig., Jimei Univ., Xiamen, China
  • fYear
    2010
  • fDate
    24-26 Dec. 2010
  • Firstpage
    382
  • Lastpage
    385
  • Abstract
    To solve the flicker problem of the fuzzy edge of the transparent texture, this article analyses the reasons of the texture aliasing, introduces the current anti-aliasing skills which are popular, and the making technique of transparent texture combines with the practical application of 3D simulation, proposes a new anti-aliasing technique which aims at the transparent texture, Its principle is to add the same color of the texture on the model surface, reduce the grayscale difference, eliminate the scintillation from the visual. It solves the difficult problem that computer bring the edge blurry twinkle when the real-time plans the transparent texture, the method has a significance to the general computer 3D simulation enthusiasts and researchers.
  • Keywords
    antialiasing; image colour analysis; image resolution; image restoration; image texture; solid modelling; 3D simulation; edge blurry twinkle; flicker problem; fuzzy edge; grayscale difference; scintillation; texture color; transparent texture antialiasing; Information science; Antialiasing; Color channel; Grayscale; Pixel; Texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Science and Engineering (ISISE), 2010 International Symposium on
  • Conference_Location
    Shanghai
  • ISSN
    2160-1283
  • Print_ISBN
    978-1-61284-428-2
  • Type

    conf

  • DOI
    10.1109/ISISE.2010.81
  • Filename
    5945128