DocumentCode :
21218
Title :
Beyond words
Author :
Bleicher, Ariel
Volume :
51
Issue :
6
fYear :
2014
fDate :
Jun-14
Firstpage :
66
Lastpage :
71
Abstract :
In August of 1961, fabled mathematicians Edward O. Thorp and Claude Shannon, of MIT, walked into a Las Vegas casino. They intended to try their luck at roulette, a game in which players bet on where a whirling ball will land after falling from an outer stationary track onto an inner spinning wheel. But they weren´t typical gamblers. To explore more diverse types of virtual touch, Harrison does what he calls “time-machine research.” In a bright, airy laboratory that he has adorned with obsolete PCs and hand-welded sculptures made of discarded cameras and cellphones, he and his students build prototypes of possible future interfaces by hacking or cobbling together existing technologies. From a table cluttered with to-go cups, cables, laptops, watch parts, and mannequin hands, he produces an iPad.
Keywords :
interactive devices; user interfaces; wearable computers; cellphones; discarded cameras; hand-welded sculptures; iPad; time-machine research; virtual touch; wearable computers; Behavioral science; Emotion recognition; Wearable computers;
fLanguage :
English
Journal_Title :
Spectrum, IEEE
Publisher :
ieee
ISSN :
0018-9235
Type :
jour
DOI :
10.1109/MSPEC.2014.6821625
Filename :
6821625
Link To Document :
بازگشت