DocumentCode :
2122944
Title :
Interactive SPEEDES
Author :
Steinman, Jeff S.
Author_Institution :
Jet Propulsion Lab., California Inst. of Technol., Pasadena, CA, USA
fYear :
1991
fDate :
1-5 Apr 1991
Firstpage :
149
Lastpage :
158
Abstract :
Interactive parallel simulations involving humans or external software modules can be difficult to support. While many parallel simulation algorithms avoid acknowledging the need for external interactions, most real-world applications demand this capability. A new general purpose synchronous parallel environment for emulation and discrete event simulation (SPEEDES) has been developed which easily supports interactive simulations. The SPEEDES algorithm is described, basic elements of interactive simulations are discussed, and the solution which was implemented in SPEEDES is given
Keywords :
discrete event simulation; interactive systems; interactive parallel simulations; synchronous parallel environment for emulation and discrete event simulation; Aerospace simulation; Application software; Computational modeling; Computer graphics; Computer simulation; Discrete event simulation; Emulation; Humans; Laboratories; Propulsion;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Simulation Symposium, 1991., Proceedings of the 24th Annual
Conference_Location :
New Orleans, LA
Print_ISBN :
0-8186-2169-9
Type :
conf
DOI :
10.1109/SIMSYM.1991.151499
Filename :
151499
Link To Document :
بازگشت