DocumentCode
2123781
Title
Strategic Module Sharing for Customized Service Family Design using a Bayesian Game
Author
Moon, Seung Ki ; Sim, Jaehun ; Shu, Jun ; Simpson, Timothy W.
Author_Institution
Department of Industrial & Manufacturing Engineering, The Pennsylvania State University, University Park, PA 16803 USA. moonsky@psu.edu
fYear
2007
fDate
27-29 Aug. 2007
Firstpage
1
Lastpage
6
Abstract
The objective in this paper is to introduce a new methodology for strategic module sharing in service family design using game theory to model situations involving uncertain market environments. We extend concepts from platform-based product family design to develop a methodology for module-based service family design. A module selection problem is considered as a strategic game with incomplete information that is described by services´ market share ratios and customer´s preferences. We employ a Bayesian game to model uncertainty situations regarding market environments and determine strategic equilibrium solutions for selecting modules for the service family being designed. To demonstrate implementation of the proposed Bayesian game, we use a case study involving a family of banking services.
Keywords
Bayesian methods; Design engineering; Environmental economics; Game theory; Manufacturing industries; Mass customization; Pulp manufacturing; Toy industry; Toy manufacturing industry; Virtual manufacturing; Bayesian game; Mass customization; Service family and platform design; Service process module;
fLanguage
English
Publisher
ieee
Conference_Titel
Service Operations and Logistics, and Informatics, 2007. SOLI 2007. IEEE International Conference on
Conference_Location
Philadelphia, PA, USA
Print_ISBN
978-1-4244-1118-4
Electronic_ISBN
978-1-4244-1118-4
Type
conf
DOI
10.1109/SOLI.2007.4383961
Filename
4383961
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