DocumentCode :
2124187
Title :
Adaptive Update Complex Scene for Block Scheduling Strategy Based on VR
Author :
Wei Yu-wei ; Feng Kai-ping
Author_Institution :
Fac. of Electromech. Eng., Guangdong Univ. of Technol., Guangzhou, China
fYear :
2009
fDate :
17-19 Oct. 2009
Firstpage :
1
Lastpage :
4
Abstract :
In the virtual reality system, the major problem is the contradiction between the complexity and the immediacy toward scene models. This is the bottleneck to constrain the development of virtual reality application. This article introduces a new scene model based on adaptive update and the block scheduling strategy. The model applies the information of feature-points to classify the pixels in the complex scene, and then computes the update rate directed towards different pixels. Thereby, it can dynamically update according to the different scene.
Keywords :
image classification; image texture; rendering (computer graphics); scheduling; virtual reality; VR; adaptive update complex scene model; block scheduling strategy; feature-point information; graphics rendering; image texture; pixel classification; virtual reality system; Computational modeling; Computer performance; Computer simulation; Dynamic scheduling; Information analysis; Layout; Processor scheduling; Real time systems; Relational databases; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Signal Processing, 2009. CISP '09. 2nd International Congress on
Conference_Location :
Tianjin
Print_ISBN :
978-1-4244-4129-7
Electronic_ISBN :
978-1-4244-4131-0
Type :
conf
DOI :
10.1109/CISP.2009.5302944
Filename :
5302944
Link To Document :
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