• DocumentCode
    2124466
  • Title

    Immersive Display and Interactive Techniques for the Modeling and Rendering of Virtual Heritage Environments

  • Author

    Zhao Lei ; Duanqing Xu

  • Author_Institution
    Coll. of Comput. Sci. & Technol., Zhejiang Univ., Hangzhou
  • fYear
    2009
  • fDate
    3-5 April 2009
  • Firstpage
    601
  • Lastpage
    606
  • Abstract
    In this paper we utilize some hybrid rendering techniques combining image-based, point-based and geometry-based technique for the modeling and display of immersive virtual heritage environments (VHEs). This paper also uses a generic computation method of indirect illumination based on Monte Carlo sampling and on the sequential analysis theory, which is faster and more automatic than classical methods.The resulting VHEs aim to realistically recreate archaeological site that can be displayed in a range of immersive VR systems using a high-quality, view-dependent algorithm, the observer can act just like the ancients by interacting with the objects of the scenes. The observers are able to participate to lumber or fish in VHEs. We implement a collaborative system platform based on multi-PC called Multipro, which provide a platform to display immersive application which can be extended to be used in the areas of urban planning/architecture and cultural heritage education. In order to display photo-realistic virtual environment we implement a prototype system which is implemented on the Multipro. In order to enhance realism of the virtual environment, we adopt a view-dependent texture mapping technique to rendering the heritage model, furthermore the interaction and animation also are included into Hemudu virtual scenes, finally the lighting , vegetation rendering and hybrid rendering are addressed for enhancing the sense of realism. Examples of the prototype system in use are described and demonstrated in this paper.
  • Keywords
    Monte Carlo methods; rendering (computer graphics); virtual reality; Hemudu virtual scenes; Monte Carlo sampling; collaborative system platform; geometry-based technique; hybrid rendering techniques; immersive display; interactive techniques; sequential analysis theory; view-dependent texture mapping technique; virtual heritage environments; Computer displays; Layout; Lighting; Monte Carlo methods; Rendering (computer graphics); Sequential analysis; Solid modeling; Vegetation mapping; Virtual environment; Virtual reality; CAVE; Hybrid rendering; Image-based rendering; Indirect Illumination; Interaction; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Management and Engineering, 2009. ICIME '09. International Conference on
  • Conference_Location
    Kuala Lumpur
  • Print_ISBN
    978-0-7695-3595-1
  • Type

    conf

  • DOI
    10.1109/ICIME.2009.127
  • Filename
    5077105