DocumentCode :
2124978
Title :
GAME: an object-oriented approach to computer animation in flexible manufacturing system modelling
Author :
Breugnot, Daniel ; Gourgand, Michel ; Hill, David ; Kellert, Patrick
Author_Institution :
Univ. Blaise Pascal-Clermont Ferrand II, Aubiere, France
fYear :
1991
fDate :
1-5 Apr 1991
Firstpage :
217
Lastpage :
227
Abstract :
Graphically animating results from a simulation is typically a tedious programming task. GAME (graphic animator for modelling and evaluation) is a graphical editor and animator dedicated to discrete flow manufacturing system which authorizes both the building of a manufacturing system topology with graphical objects and the animation of these objects via discrete event simulation results. The object-oriented design of GAME allowed other domain tackling (computer systems, networks, administrative systems, . . .). GAME is independent of the simulator used upstream and was mainly designed for communication, decision-making, simulation model validation and debugging. An implementation of GAME was achieved with C++. The current version has been validated on many industrial sites with the QNAP2, and SIMAN simulation software
Keywords :
computer animation; discrete event simulation; flexible manufacturing systems; graphical user interfaces; object-oriented programming; C++; QNAP2; SIMAN simulation software; computer animation; discrete event simulation; flexible manufacturing system modelling; graphic animator for modelling and evaluation; graphical editor; object-oriented approach; Animation; Buildings; Computational modeling; Computer graphics; Computer networks; Discrete event simulation; Game theory; Manufacturing systems; Network topology; Object oriented modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Simulation Symposium, 1991., Proceedings of the 24th Annual
Conference_Location :
New Orleans, LA
Print_ISBN :
0-8186-2169-9
Type :
conf
DOI :
10.1109/SIMSYM.1991.151508
Filename :
151508
Link To Document :
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