DocumentCode :
2125073
Title :
Optimized wavelet-based texture representation and streaming for GPU texture mapping
Author :
Andries, Bob ; Lemeire, Jan ; Munteanu, Adrian
Author_Institution :
Dept. of Electron. & Inf., Vrije Univ. Brussel, Brussels, Belgium
fYear :
2015
fDate :
9-12 Jan. 2015
Firstpage :
651
Lastpage :
652
Abstract :
Texture compression is an important tool in real time texture mapping on several levels. Besides from increasing sampling performance due to cache efficiency and lower memory requirements, it can significantly decrease texture loading times. In bandwidth constrained situations, a texture streaming system is not always able to load the required texture data in time, either stalling the visualization or forcing the use of a placeholder texture. In this paper we propose a wavelet-based texture representation and streaming system which optimizes for maximal visual quality within bandwidth and real time constraints.
Keywords :
graphics processing units; image coding; image texture; wavelet transforms; GPU texture mapping; optimized wavelet-based texture representation; real time texture mapping; texture compression; texture streaming system; Bandwidth; Graphics processing units; Image coding; Loading; Real-time systems; Spatial resolution;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics (ICCE), 2015 IEEE International Conference on
Conference_Location :
Las Vegas, NV
Print_ISBN :
978-1-4799-7542-6
Type :
conf
DOI :
10.1109/ICCE.2015.7066565
Filename :
7066565
Link To Document :
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