• DocumentCode
    2126164
  • Title

    SPLASH: Perspectives on Mobile Socializing, Playing and Content Sharing

  • Author

    Razikin, Khasfariyati ; Tan, Keng-Tiong ; Goh, Dion Hoe-Lian ; Chua, Alton Y K ; Lee, Chei Sian

  • Author_Institution
    Wee Kim Wee Sch. of Commun. & Inf., Nanyang Technol. Univ., Nanyang, China
  • fYear
    2011
  • fDate
    11-13 April 2011
  • Firstpage
    873
  • Lastpage
    878
  • Abstract
    Social computing applications have empowered users to create and share content. Users are able to share rich location-based multimedia information by harnessing the phone capabilities such as Global Positioning Systems and wireless networking. An emerging line of inquiry has focused on the blending of social computing features with mobile gaming. In this paper, we introduce SPLASH(Socializing, Playing, Sharing), a multiplayer, pervasive social gaming and content sharing application. SPLASH users are able to share location-based content, play games and, at the same time, interact with other users in a virtual extension of a physical space. SPLASH was evaluated in two focus groups to elicit users´perspectives on the concepts of socializing, playing and sharing on the mobile platform. Our finding suggests that the participants were attracted to the novelty of the application, but felt that there were some improvements that could be done. Implications related to the game design drawn from the evaluation are discussed.
  • Keywords
    computer games; mobile computing; mobile handsets; multimedia communication; social sciences computing; virtual reality; Global Positioning System; SPLASH; content sharing; location-based content; location-based multimedia information; mobile device; mobile gaming; mobile playing; mobile socializing; multiplayer; pervasive social gaming; phone capability; social computing; socializing-playing-sharing; virtual extension; wireless networking; Avatars; Buildings; Communities; Games; Mobile communication; Mobile handsets; Social network services; Games with a Purpose; Mobile content sharing game; evaluation; social computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Technology: New Generations (ITNG), 2011 Eighth International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-61284-427-5
  • Electronic_ISBN
    978-0-7695-4367-3
  • Type

    conf

  • DOI
    10.1109/ITNG.2011.151
  • Filename
    5945350