DocumentCode
2126334
Title
Mesh Simplification Based on Texture Connected Areas
Author
Hao, Aimin ; Wang, Zhen ; Li, Shuai ; Song, Feng
Author_Institution
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
fYear
2009
fDate
17-19 Oct. 2009
Firstpage
1
Lastpage
7
Abstract
We present a simplification method based on texture connected areas (TCAs for short) in which all vertices in the same position have the same texture coordinates. Firstly, we calculate the local weight for each edge in a TCA by taking into account the edge´s space length and texture length. Then based on TCAs which contain the edge, we get a global weight for it. Finally, based on edge collapses, edges with smallest weight from the minimum heap will be removed continuously until we get the goal. Because this method is based on TCAs which represent the semantics of a mesh and takes into consideration the local and global information of an edge on meshes, it can effectively avoid the distortion of textures and maintain their visual characteristics.
Keywords
computational geometry; computer graphics; image texture; edge collapse; mesh simplification; texture connected areas; Costs; Face detection; Frequency; Geometry; Humans; Indexing; Laboratories; Productivity; Sun; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Signal Processing, 2009. CISP '09. 2nd International Congress on
Conference_Location
Tianjin
Print_ISBN
978-1-4244-4129-7
Electronic_ISBN
978-1-4244-4131-0
Type
conf
DOI
10.1109/CISP.2009.5303025
Filename
5303025
Link To Document